Sascha Willems's How to Vulkan in 2026 A minimalist tutorial from Sascha Willems on how to use the Vulkan graphics API in 2026. The idea is to get people started with rasterization in Vulkan using commonly supported features to make the API easier to use.
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In our brief pre-MWC demo, the 3D laptop was definitely a standout. By tracking your eye movements, it's able to render objects in 3D. It also comes with snap-on pads that attach to the lower touchscreen and activate specific touch menus, which is another nifty concept in and of itself. There's a kickstand built into its base.