From what I gather, there’s no clear technical breakdown on their website that explains this. So let’s give it a go here.
The good news is that WFC doesn't really care about geometry. It's concerned with which edges match which — it's essentially a graph problem. The hex coordinates only matter for rendering and for the multi-grid layout, where the 19 grids are themselves arranged as a hex-of-hexes with their own offset positions.
,这一点在新收录的资料中也有详细论述
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Mar 10, 2026 at 13:19